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Company History
In 1982, Electronic Arts was founded on ideas. We called software a new art form, and its creators were software artists. We believed that interactive was better than passive media, and that one day “software worthy of the minds who use it” would be more important than traditional media like films and television. “We see farther,” we proclaimed, with faith that Moore’s Law, the engine of Silicon Valley, would one day provide the power to put “real life in a box.” We asked, “can a computer make you cry?” and invited the new faithful to “join us.”
Almost thirty years have passed, and many of the dreams have come true. Videogames are now one of the most influential forms of media and have now surpassed traditional media like music and box office film in revenue. Game designers are renowned worldwide as creative leaders. Top universities have pioneered successful degrees in game development. In short, videogames, once considered a passing fad, are here to stay.
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